GIANTS Editor versions

Creates and customizes maps for Farming Simulator
8.2
Feb 10, 2020
7.0
Sep 19, 2016
Review
6.0
Oct 18, 2014
Review
5.5
Apr 15, 2014
Apr 10, 2014
5.0
Oct 3, 2012
Review
4.1
Mar 31, 2009
Review

What's new

v7.0 [Sep 19, 2016]
Fixed crash when painting one or two channel foliage layers.

v6.0 [Oct 18, 2014]
- Reduced physics data size.
- Selection in Scenegraph tree is now in the order the objects are selected.
- Fixed order of onCreate calls when saving after objects have been modified.

v5.0 [Oct 3, 2012]
- Fixed saving crash with unskinned shapes
- Fixed saving single color textures to i3d
- Fixed mouse radius crash with scroll wheel
- Fixed user attribute delete button
- Changed animation clip index
- Removed shadow texture offset parameter from light source
- Reloads custom textures as well
- User attribute updates
- Display selected nav mesh and audio source white
- Updated nav mesh generation
- Updated terrain panel
- Updated custom shader format to version 2
- Added square bush rendering (editor)
- Added configurable global clip object mask to editor
- Added emit start and stop time to particle systems
- Added option addToPhysics to clone function
- Added optimized geometry flag to i3d to avoid re-optimizing
- Added min clip distance to transform groups

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